You recieve a visit from Mr Darcy.\n<<if $DarcyLike gte 4>> He is generally awkward at his feelings of vulnerability in expressing his admiration of you through his presence, as he struggles to do so with his words.\n<<else>>He appears restless, bored, and uneasy. Yet, the effort he made in coming to visit you, along with his good looks, surpasses the slights he may have made to you. \n<<endif>>\n<<set $DarcyLike += 1>>\n<<display 'Day'>>
<<set $money = "true">>Your Aunt chuckles.\n\n"Well, it's not very day that a new<<if $gender eq "male">> bachelor in possession of a large fortune<<else>> young lady with an admirable estate to her name<<endif>> moves into the neighbourhood! Everyone is dying to meet you and several balls have been arranged with the specific goal of making your aquaintance!"\n\nShe eyes you off.\n"I do hope you have something reasonable to wear to the ball- you have no idea who you might meet there! But," she casts an eye outside. "That can wait until tomorrow. For now it is time to sleep- you have had a long day and your room is prepared."\n\n<<display 'Day'>>
You recieve a visit from Mr Lucas, Mrs Lucas, and their daughter Charlotte.\n<<if $CharlotteLike gte 4>> Charlotte smiles and makes her intentions perfectly clear: you need only give her your time and she will give you all of hers.\n<<endif>>\nMrs Lucas bends your ear and fusses over you. \n<<set $CharlotteLike += 1>>\n<<display 'Day'>>
By the time you get home, it is already late afternoon. There isn't much to do now except prepare for sleep.\n<<set $time = $time - 4>>\n<<display 'Day'>>\n
<<if $gender eq "male">><<display either('NoVisit','BennetsVisit','LucasesVisit')>>\n<<else if $gender eq "female">><<display either('NoVisit','BingleyVisit','DarcyVisit','WickhamVisit')>>\n<<endif>>
<<if $time lte 4>>You barely have time to pause before a visitor is announced.<<display "Visit">>\n<<else>>Light gently streams through the window. \n[[Go to the bookcase|Bookcase]]\n[[Sit at the piano|Piano]]\n\n[[Relax|Visit]]\n<<endif>>
<<silently>>\n<<set $day = 0>>\n<<set $time = 10>>\n<<set $week = 0>>\n\n<<set $have_new_dress = "false">>\n<<set $gender = >>\n\n<<set $money = "false">>\n/* Money is chosen at the beginning and makes you more attractive to all to begin with, but can be offset by low charm */\n<<set $beauty = "false">>\n/* Beauty is chosen at the beginning and makes you more desirable but is offset by low money or low charm*/\n<<set $charm = $wit + $singing>>\n/* Charm is gained through X and can make up for low money or beauty, and helps with gossip*/\n\n<<set $intelligence = "false">>\n/* Intelligence is a flag used as a multiplier for the amount of wit you gain while reading*/\n<<set $wit = 0>> \n/* Wit is gained from reading and is good with Darcy and Lizzie */\n\n<<set $music = 0>>\n/* Music skill is used for entertaining */\n<<set $singing = $singing + $music>>\n/* Singing is strengthened by music and vice versa */\n\n<<set $constitution = 0>>\n/* Constitution is gained by exercise and outdoor activity, and allows you to stay longer at balls and acts as a buff (strengthener) for beauty */\n<<set $agility = 0>>\n/* Agility is gained through practicing with book on your head and helps with dancing */\n\n<<set $stamina = $constitution>>\n\n\n\n\n<<endsilently>>You have just moved to a new neighbourhood to help look after your ailing Aunt. The queen of gossip, everyone has been asking her if her new ward is [[a gentleman in want of a wife|Boy]], or [[a debutante in want of a husband|Girl]]?\n
You enter the tailor's shop. He smiles and offers to help you.\n<<if $new_dress_ordered eq "true">>\nYou ask about your order.\n\t<<if $dress_ready_time lte $day>> \nThe tailor smiles and pulls out a box with a large bow on it, and hands it to you.<<set $have_new_dress ="true">>\n\t<<else if $dress_ready_time gt $day>> \nThe tailor tells you your <<if $gender eq "female">>dress<<else if $gender eq "male">>suit<<endif>> isn't ready today, and you should come back tomorrow.\n\t<<endif>>\n<<else>>\n\t\t<<if $money eq "true">>\nHe helps you select the finest fabrics and the most flattering cut, sparing no expense. He promises to have it ready for you by tomorrow morning.\n<<set $dress_ready_time = $day + 1>>\n\t\t<<else>>He shows you some nice fabrics that will wear well. Steering away from trendy styles, he dutifully chooses a versitile style that can be dressed a few different ways, so as to allow you to re-wear the style.\nHe apologises that he has more urgent clients, and your new outfit will not be ready until the day after tomorrow.\n<<set $dress_ready_time = $day + 2>>\n\t\t<<endif>> <<set $new_dress_ordered = "true">>\t\n<<endif>> Thanking the tailor, you leave his shop.\n<<set $time = $time - 1>>\n[[Gossip with some nearby folk|Gossip]].\n\n[[Wander home again|Wander Home]]\n<<set $time = $time - 3>>
You ask Jane Bennet, the most beautiful young lady in the room to dance.\n\nShe acts all coy and fawning. You feel like the luckiest man alive while she's in your arms.\n\n[[Offer your hand to Jane|Ball][$JaneLike += 1 and $stamina -= 1]]\n[[Spurn Jane!|Ball]]\n\n[[Corrupt her in your dreams|Week]] (leave now)
<<if $time lte 4>>You barely lay your hands on the keyboard when you are interrupted by a visitor.\n<<display "Visit">><<else>><<if $music eq 0>>\nYou touch a key on the piano. No one has ever shown you how to do this before, but you know that many around you know how to play. You look at the sheet music on the stand, a mess of black and white scribbles. You press down on the key. \n//DINGGGGGGGGG//\nA bright note rings out.\n<<else>>\nYou sit at the piano, aware of your limitations but eager to improve.\n<<endif>>\nWhat would you like to do?\n\n[[Pick your way through the music|Play Piano]]<<if $music gte 1>>\n[[Sing along as you play|Sing]]<<endif>>\n[[Find something else to do|Home]]\n<<endif>>
You recieve a visit from Mr Bennet, Elizabeth, and Jane.\n<<if $ElizabethLike gte 4>>You can't help but notice the admiration in Lizzie's eyes, the way she smiles and leans towards you. It's an honour to be in her favour. <<else if $JaneLike gte 4>>You can see from the way Elizabeth nudges her, that Jane has become fond of you.<<else if $JaneLike gte 4>>You can see from the way Elizabeth nudges her, that Jane has become fond of you.<<else>>You enjoy Elizabeth's witty banter, and Jane's sweet disposition.<<endif>> You talk into the evening, and promise to come by for a dinner some day soon.\n<<set $ElizabethLike += 1>><<set $JaneLike += 1>>\n<<display 'Day'>>\n
The day after you arrive, your aunt hurries to you with a letter. It is an invitation to a ball at one of the nearby estates. She reassures you that this is the only the first of many. You can just guess what she has been saying about you!\n\n"Aunt, dearest, what have you been claiming is true about me? Have you been telling stories about my [[wealth|Wealth]], [[beauty|Beauty]], or [[wit|Wit]]?"
<<if $BingleyLike gte 7>><<set $fiancee = "Charles Bingley">><<set $BingleyLike = 0>><<display "Proposal">>\n<<else if $DarcyLike gte 6>><<set $fiancee = "Fitzwilliam Darcy">><<set $DarcyLike = 0>><<display "Proposal">>\n<<else if $WickhamLike gte 5>><<set $fiancee = "George Wickham">><<set $WickhamLike = 0>><<display "Proposal">>\n<<else if $JaneLike gte 6>><<set $fiancee = "Jane Bennet">><<set $JaneLike = 0>><<display "Proposal">>\n<<else if $ElizabethLike gte 7>><<set $fiancee = "Elizabeth Bennet">><<set $ElizabethLike = 0>><<display "Proposal">>\n<<else if $CharlotteLike gte 5>><<set $fiancee = "Charlotte Lucas">><<set $CharlotteLike = 0>><<display "Proposal">>\n<<else>>\n<<set $day = 0>><<set $week += 1>><<set $new_dress_ordered = "false">>\n<<display 'Day'>>\n<<endif>>
<<if $stamina gte 1>><<if $gender eq "female">>[[Dance with a gentleman.|either('Bingley','Darcy','Wickham')][$stamina -=1]]\n<<else if $gender eq "male">>[[Ask a young lady to dance.|either('Elizabeth','Jane','Charlotte')][$stamina -=1]]\n<<endif>><<else>>You are too tired to dance. Perhaps if you take a bit more exercise during the week, you would enjoy the balls a whole lot more!<<endif>>\n\nMaybe you should try to gossip, or [[eavesdrop|Eavesdrop]] to learn about the neighbourhood?\n\nOr would you rather sit quietly and watch, before [[leaving early|Week]]?\n
A pair of intelligent eyes lock with yours from across the room. You find it hard not to admire Elizabeth Bennet, sitting back to allow the other ladies to dance. Still, you cannot help but offer her an invitation.\n\nHer wit and good humour is easily seen in her silent, smiling acceptance of your invitation. \n\n<<if $intelligence eq "True">>[[Offer your hand to Lizzie|Ball][$ElizabethLike += 2]]<<else>>[[Offer your hand to Lizzie|Ball][$Elizabethlike += 1]]<<endif>>\n\n[[Spurn Elizabeth!|Ball]]\n\n[[Dream of those intelligent eyes|Week]] (leave now)\n
<<set $beauty = "true">>Your Aunt chuckles.\n\n"Well, it's not very day that a<<if $gender eq "male">> handsome bachelor<<else>> young lady as handsome as you<<endif>> moves into the neighbourhood! Everyone is dying to meet you, and several balls have been arranged with the specific goal of making your aquaintance!"\n\nShe eyes you off.\n"I do hope you have something reasonable to wear to the ball- you have no idea who you might meet there! But," she casts an eye outside. "That can wait until tomorrow. For now it is time to sleep- you have had a long day and your room is prepared."\n<<display 'Day'>>
<<print either('A book of poetry.','A book of short essays.','A book of sketches.','A dictionary.','The Holy Bible.')>>\n\n<<if $intelligence eq "true">><<set $wit =+ 2>>\n<<else>><<set $wit += 1>>\n<<endif>>\n<<set $time -= 2>>\n\n<<display 'Bookcase'>>
You recieve a visit from Mr Wickham.\n<<if $WickhamLike gte 3>>He charms and flatters you, promises to steal you away and make you the happiest woman alive.\n<<else>>He tells you stories of his life, how Mr Darcy has wronged him. You sympathise with him and question Darcy's character. <<if $DarcyLike gte 4>> But, due to your great admiration of Darcy, your sympathies are entirely feigned.<<endif>><<endif>>\n<<set $WickhamLike += 1>>\n<<display 'Day'>>
<<if $time lte 4>>You barely have time to pause before a visitor is announced.<<display "Visit">><<else>>The bookcase provides a large variety of books for you to have at your disposal. \n\n[[Read a book|Read]]\n[[Balance a book on your head|Deportment]]\n\n[[Do something else|Home]]\n<<endif>>
\nWalking into the ball at <<print either('Netherfield Park', 'Lucas Lodge', 'Longbourn')>> you are privvy to some of the handsomest company you have ever seen. \n\n<<set $stamina = $constitution>><<set $charm = $wit + $singing>><<display 'Ball'>>
Prepare to write the letter- the day has arrived! Neither of you had to say anything to know what you both wanted: it was just a matter of formality that <<if $gender eq "male">>you ask <<print $fiancee>>'s father for permission for her hand in marriage.<<else if $gender eq "female">><<print $fiancee>> must ask your father for his blessing on your wedding.<<endif>>\n\nYou have spend your times wisely and fanned the flame of affection. Be relieved that you are no longer in want of anything, for now you shall have a <<if $gender eq "male">>wife!<<else if $gender eq "female">>husband!<<endif>>\n\n\n\nThe End!\n\n[[Start again?|Start]]
After a lazy morning, you welcome the distraction of a visitor!\n\n<<display "Visit">>
Pride and Prejudice RPG
Ellen Jurik\na danRAGE Production
--------------------------------------\n\n<<if $day eq 5>>It's finally the day of the ball! You spend the morning and afternoon in final preperation and nervous anticipation.\n[[Leave for the ball.|EnterBall][$stamina = $constitution]]\n<<else>><<set $time = 10>><<set $day += 1>>You wake up bright and early the next morning, aware that<<if $day eq 5>> the ball is tomorrow!<<else if $day eq 4>> there are only two days until the ball.<<else if $day eq 3>> there are only three days until the ball.<<else if $day eq 2>> there are only four days until the ball.<<else if $day eq 1>><<if $week eq 0>> you have only five days until the ball your Aunt told you about last night!<<else>>, though the last ball was only last night, you have only five days until the next ball.<<endif>><<else if $day eq 0>>, though the last ball was only last night, you have only six days until the next ball.<<endif>>\n\nIt would be prudent to spend your time improving yourself, to make yourself more attractive to those you may meet at the ball, both future friends as well as potential marriage partners.\n<<if $new_dress_ordered eq "false">>You might also be wise to head into town to organise something to wear to the ball.<<endif>> \nWhat would you like to do?\n\n[[Walk to town|To Town]]\n[[Find something to do around the house|Home]]\n\n[[Spend the entire day doing nothing!|Nothing]]\n<<endif>>
Want to marry <<print $fiancee>>?\n\n[[Yes!|Wedding]]\n[[No way!|Week]]\n
\nYou stand in the town square.\nWhat would you like to do?\n[[Visit the Tailor|Tailor]].\n[[Gossip with some nearby folk|Gossip]].\n\n[[Wander home again|Wander Home]]\n<<set $time = $time - 3>>
<<set $gender = "male">><<display 'Roll'>>
You recieve a visit from Mr Bingley.\n<<if $BingleyLike gte 4>>You feel your heart melt as Bingley smiles and gazes deep into your eyes. You know that this visit was purely to deepen your aquaintance.\n<<endif>>\nYou talk into the evening, and promise to come by for a dinner some day soon.\n<<set $BingleyLike += 1>>\n<<display 'Day'>>
The tall, dark, handsome Mr Darcy is standing on the side of the ballroom. You look at him, asking him to dance with your eyes.\n\n<<if $beauty eq "True">>"I must say, you are certainly the most handsome girl here; which, judging by those here, isn't saying much. It would be an honour to dance with you."<<else>>"You are tolerable, I suppose... but not nearly handsome enough to tempt me. <<if $wit gte 10>>However, upon your reputation, I suppose I could make an exception for someone who may not bore me entirely.<<else>>To dance with you would slight me.<<endif>>"<<endif>> Oh, Mr Darcy. \n\nTo be insulted by him is simultaneously amusing, offensive, and endearing.\n\n<<if $intelligence eq "True">>[[Accept his offer to dance.|Ball][$DarcyLike += 2]]<<else>>[[Accept his offer to dance.|Ball][$Darcylike += 1]]<<endif>>\n\n[[Spurn Darcy!|Ball][$stamina +=1]]\n\n[[So hard to please..!|Week]] (leave now)
The weather is fine and pleasant. You walk down the long driveway from your manor, and start along the path to town. At long last, you reach the town. \n<<if $constitution gte 10>>\nThe cool air and sunshine impart a pleasant, rosy flush to your cheeks and a gloss on your skin. You notice some of the townsfolk cast glances over at you, out of interest and jealousy.\n<<else if $constitution gte 5>> You are definitely relieved to have made it. You can feel your muscles grow sore with the effort you are not accustomed to, but no one seems to notice your stiffness.\n<<elseif $constitution eq 0>>\nThe long walk has tired you out. You fetch your handkercheif and dab at your flushed face. Some of the townsfolk watch you, smiling to themselves about how slovenly you appear.\n<<endif>><<set $constitution = $constitution + 1>>\n<<display 'Town'>>
Wickham. \nWICKHAM.\n\nHow could you refuse to dance with such a darling man?\n[[Accept his offer to dance.|Ball][$WickhamLike += 3]]\n[[Spurn Wickham!|Ball][$stamina +=1]]\n\n[[More like Wicked-Ham|Week]] (leave now)
You balance a book on your head.\n<<if $agility gte 10>> You walk gracefully down the hall, practicing your dance steps. Finally, content with yourself, you take the book off your head.\n<<else if $agility gte 5>> You tenativley begin taking steps across the room. You make it across the room and back before it starts to slip! You catch it as it falls.\n<<else>>It falls off.\n<<endif>> <<set $agility += 1>>\n<<set $time -= 1>>\n\nYou put the book back on the bookshelf.\n<<display 'Bookcase'>>
<<if $music gte 10>> Playing a few notes and a chord, you begin singing your favourite song, reaching all the notes with ease.\n<<else if $music gte 5>>Confident in your musical prowess, you pick out a few notes on the piano, and then practice singing some scales and arpeggios. \n<<else if $music gte 1>> You choose a note and play it a few times, before humming to match it. You play it again, opening your mouth to change from a hum to an "ah."\n\nPleased with yourself, you play a few notes up and down, finding Mary Had a Little Lamb amongst your fumblings.\n<<else if $music eq 0>> You hum nervously, matching the note. You pick another note, and hum to try to match that note. You choose another random note and try to match again. \n\nYou clear your throat.<<endif>>\n<<set $singing = $singing + $music>><<set $time -= 1>>\n<<display 'Piano'>>
Gregarious, charming, and good spirited, Mr Bingley bounds up to you to ask for a dance.\n\n<<if $beauty eq "True">>"Dear girl! You are the singular most beautiful creature I have seen in my life! It would do me a great honour to have to be my partner for this dance."<<else>>"You are certainly one of the most agreeable young ladies I have ever met. It would please me greatly if you would have this dance with me."<<endif>>Well!\n\n\n<<if $beauty eq "True">>[[Accept his offer to dance.|Ball][$BingleyLike += 2]]\n<<else if $intelligence eq "True">>[[Accept his offer to dance.|Ball][$BingleyLike += 2]]\n<<else>>[[Accept his offer to dance.|Ball][$Bingleylike += 1]]<<endif>>\n\n[[Spurn Bingley!|Ball][$stamina +=1]]\n\n[[Dream of Bingley|Week]] (leave now)\n
<<if $music gte 10>>\n//Music music music!//\n\n<<elseif $music gte 5>> You choose a note and play it a few times. You experiment with playing louder and softer by hitting the key harder and more gently. \n\nPleased with yourself, you play a few notes up and down, finding Mary Had a Little Lamb amongst your fumblings.\n<<elseif $music gte 1>>You play a note, then one a few notes higher, and another a few notes higher than that. Then, you play the notes down the scale too, creating a bizarre sounding arpeggio.\n<<elseif $music eq 0>> You play a note. You pick another note, hitting it hard. A dog barks in response...\n\nYou clear your throat.\n<<endif>>\n<<set $music += 1>>\n<<set $time -= 1>>\n<<display 'Piano'>>
You ask Charlotte Lucas to dance.\n\nCharlotte looks at you evenly, and agrees to dance.\n<<if $money eq "True">>[[Offer your hand to Charlotte|Ball][$CharlotteLike += 3]]<<else>>[[Offer your hand to Charlotte|Ball][$Charlottelike += 1]]<<endif>>\n[[Spurn Charlotte!|Ball][$stamina +=1]]\n\n[[Plan a tolerable life|Week]] (leave now)
<<set $charm = $wit + $singing>>\n<<if $charm gte 10>><<if $gender eq "female">><<print either('Charlotte tells you, "I am not romantic, you know; I never was. I ask only a comfortable home."',"Charlotte encourages you to spend more time with the gentleman you're most interested in.")>><<else if $gender eq "male">><<print either('Bingley tells you, "Jane is the most beautiful creature I have ever seen."',"Darcy warns you against giving consequence to young ladies who have been slighted by other men.")>><<endif>>\n<<else if $charm gte 5>><<if $gender eq "female">><<print either('Charlotte tells you, "I am not romantic, you know; I never was. I ask only a comfortable home."',"Charlotte encourages you to spend more time with the gentleman you're most interested in.")>><<else if $gender eq "male">><<print either('Bingley tells you, "Jane is the most beautiful creature I have ever seen."',"Darcy warns you against giving consequence to young ladies who have been slighted by other men.")>><<endif>>\n<<else if $charm gte 1>><<if $gender eq "female">><<print either('Charlotte tells you, "I am not romantic, you know; I never was. I ask only a comfortable home."',"Charlotte encourages you to spend more time with the gentleman you're most interested in.")>><<else if $gender eq "male">><<print either('Bingley tells you, "Jane is the most beautiful creature I have ever seen."',"Darcy warns you against giving consequence to young ladies who have been slighted by other men.")>><<endif>>\n<<else>>You hear nothing. Those around you seem to bite their tongue as you approach. You won't get anything out of them at this rate. You would be well advised to improve your charm by make yourself appear more knowledgable, or improve your voice!<<endif>>\n\n<<display 'Ball'>>
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Pity it's just your Aunt, back from her visits and gossip.\n\nAs the afternoon wears on, you decide to busy yourself tending to your personal grooming and otherwise fooling around.\n\nShe scolds you about your lack of activity, that young <<if $gender eq "male">>ladies<<else if $gender eq "female">>gentlemen<<endif>> do not enjoy the company of a lazy suitor with no talents, and urges you to continue spending your time more productivley. You reassure her that you're just enjoying your new setting.\n\nAfter a relaxing afternoon and evening, you retire to bed.\n\n<<display 'Day'>>
<<set $intelligence = "true">>Your Aunt chuckles.\n\n"Well, it's not very day that a<<if $gender eq "male">> bachelor with a sharp mind and a heart filled with poetry<<else>> young lady with a wit to challenge any man's<<endif>> moves into the neighbourhood! Everyone is dying to meet you and several balls have been arranged with the specific goal of making your aquaintance!"\n\nShe eyes you off.\n"I do hope you have something reasonable to wear to the ball- you have no idea who you might meet there! But," she casts an eye outside. "That can wait until tomorrow. For now it is time to sleep- you have had a long day and your room is prepared."\n\n<<display 'Day'>>
<<set $charm = $wit + $singing>>\n<<if $gender eq "male">><<if $charm gte 10>>The young gentlemen of the town inform you that the Bennets are a lovely group of girls, each in their own way, as charming and vituous as the next!\n<<else if $charm gte 5>>Some young gentlemen speak of the sisters of a Mr Bingley, saying they are in no way as charming and amicable as he!\n<<else if $charm gte 1>>The young men are speaking of the upcoming ball.\n<<else>>You hear nothing. Those around you seem to bite their tongue as you approach. You won't get anything out of them at this rate. You would be well advised to improve your charm by make yourself appear more knowledgable, or improve your voice!<<endif>>\n<<else if $gender eq "female">>\n<<if $charm gte 10>>One of the ladies informs you, "No woman can be really esteemed accomplished who does not greatly surpass what is usually met with. A woman must have a thorough knowledge of music, singing, drawing, dancing, and the modern languages, to deserve the word; and besides all this, she must possess a certain something in her air and manner of walking, the tone of her voice, her address and expressions, or the word will be but half-deserved."\n<<else if $charm gte 5>>You overhear the ladies talking about Mr Darcy; how he is tall and handsome and very rich!\n<<else if $charm gte 1>>The young ladies are chattering about the upcoming ball and what they shall wear.\n<<else>>You hear nothing. Those around you seem to bite their tongue as you approach. You won't get anything out of them at this rate. You would be well advised to improve your charm by make yourself appear more knowledgable, or improve your voice!<<endif>>\n<<endif>>\n<<set $time = $time - 1>>\n[[Visit the Tailor|Tailor]].\n\n[[Wander home again|Wander Home]]\n<<set $time = $time - 3>>
<<set $gender = "female">><<display 'Roll'>>