New Run

*You died*

"Explore the depth of this Firestone Well. Don't fear the wretched entities you'll encounter in the dark. Collect the Souls of the innocent and set them free."

Souls retrieved: {{player.xp}}
Souls freed: {{player.freed}}

Note: You will keep all your equipment and stats but will lose your Souls if you die.
Character
You
hp {{player.hp}}/{{maxhp() }}
dps total {{ totalPower() }}
collected souls of the damned Souls
{{ player.xp }} (Δ{{(player.delta)}})
Dungeon DLvl {{current}}
End run and retrieve Souls

End The Run?

Resume Battle Pause Battle
Change To Auto Advance Change To Manual Advance
Monster {{enemy.name}} Level {{enemy.phase}}
hp {{enemy.hp}}/{{enemy.maxhp}}
dps {{enemyDps()}}
Reward {{enemyReward()}} Souls
Quality of Shop items depend on current DLvl. Shop
Souls dps
New shop items

Get at least 3 kills on this DLvl to renew shop items.
{{player.kills}}/3 kills
{{item.name|capitalize}}
{{item.part|capitalize}}
{{item.power}} dps
{{item.special}} {{item.specialAffects}}
{{item.durabilityName}}: {{ item.durability }}/{{item.maxDurability}}
{{item.specialAffects}}: {{item.special}}
+{{item.VIT}} VIT
+{{item.DEF}} DEF
+{{item["DEF%"]}} DEF%

{{item.text}}

{{ item.name | capitalize}}
{{ item.gold }} {{item.power}}
Shop Item:
{{item.name|capitalize}}
{{item.part|capitalize}}
{{item.power}} dps
{{item.special}} {{item.specialAffects}}
{{item.durabilityName}}: {{ item.durability }}/{{item.maxDurability}}
{{item.specialAffects}}: {{item.special}}
+{{item.VIT}} VIT
+{{item.DEF}} DEF
+{{item["DEF%"]}} DEF%

{{item.text}}

Current:
{{player.gear[item.part].name|capitalize}}
{{item.part|capitalize}}
{{player.gear[item.part].power}} dps
{{player.gear[item.part].special}} {{player.gear[item.part].specialAffects}}
{{player.gear[item.part].durabilityName}}: {{ player.gear[item.part].durability }}/{{player.gear[item.part].maxDurability}}
{{player.gear[item.part].specialAffects}}: {{player.gear[item.part].special}}
+{{player.gear[item.part].VIT}} VIT
+{{player.gear[item.part].DEF}} DEF
+{{player.gear[item.part]["DEF%"]}} DEF%

{{player.gear[item.part].text}}


Stats Next in {{player.xp}} / {{cost($key)}} Souls
{{ $key }} {{ stat + modifier($key) }} (+{{ modifier($key) }})
{{player.statsExplanation[$key]}}
Gear Name dps
{{$key | capitalize}}
{{item.name|capitalize}}
{{item.part|capitalize}}
{{item.power}} dps
{{item.special}} {{item.specialAffects}}
{{item.durabilityName}}: {{ item.durability }}/{{item.maxDurability}}
{{item.specialAffects}}: {{item.special}}
+{{item.VIT}} VIT
+{{item.DEF}} DEF
+{{item["DEF%"]}} DEF%
{{item.text}}

{{ item.name | capitalize}}
{{item.power}}
{{item.durabilityName}}: {{ item.durability }}/{{item.maxDurability}}
{{item.specialAffects}}: {{item.special}}
Magic

MP: {{player.mp}}/{{player.maxmp}}


Scales with LUK



Pets

1 Soul for 1 hp

1 dmg for 1 Soul


(+{{player.freeAmount}})

Soul Bonus:
{{showTitle}}
{{showText}}
Free Souls Soul Bonus
{{item.number}} {{item.number}} {{item.description}} {{item.description}}
(10^69) Legendary Bonus: Infinite hp




Credits

Credits

Copyright 2016 Headchant
using Vue.js and Bootstrap
Background by FPesantez, CC BY-ND 3.0

Options

Options

Hard Reset
Warning: This deletes all progress!