Oberst Claus von Stauffenberg
General Friedrich Olbricht
Ersatzheer (Reserves Armored)
The Rebels begin the game with the initiative and move first.
Heinrich Himmler, SS Reichsfuhrer
Joseph Goebbels, Reichsminister of Propaganda
SS 502 Jager
SS Security Service SD
SS Panzer Liebstandarte
SS Chancellery Guard
The Grossdeutschland Division or GD remain neutral until Hitler's status can be confirmed.
If 'The Fuehrer' is confirmed alive, the GD will fully support the Nazi Party.
Conversely should Hitler's death be confirmed, the GD will comply with the Valkyrie
Directive and support the Rebel faction.
Winning: Gaining Control of Berlin
The first faction to begin their turn segment occupying the four control sectors in Berlin
gains control of the government and victory is declared. If neither faction is capable of gaining
control due to loss of units or the crisis period extends more than 12 hours (48 turns) the
game is declared a draw and Germany falls into a greater Civil War.
Communications, Propaganda,Government, and Armory
Factions gain one additional Command Point for each Control Sector occupied.
The faction occupying the Communications Sector will attempt to suppress any confirmation of Hitler's status
should it be detrimental to their cause. For example, in a scenario where a confirmation message of
'The Fuhrer's' death arrived from Rastenberg, the Nazi Party would attempt to suppress the information,
thereby keeping the GD neutral in the conflict.
The faction occupying the Armory control sector gains an additional strength point in any combat action
Command points are used to perform all actions in the game
Base Level Command Pts:
Rebel Faction 2
Action Command Pt Cost:
- Activation: 2 pts
- Movement: 1 pt
- Combat/Capture: 1 pt
Units may only perform one action per turn segment.
To move a unit, tap on it, then tap on the cell that you would like to move to. A unit's available
moves are always indicated with a target 'crosshair' icon.
When opposing units occupy adjacent cells, they are in position to attack. To launch an attack,
first select the unit you'd like to attack with, then tap on the enemy unit you'd like to attack.
-A selected unit's possible attacks are always indicated by a red selection box on enemy targets
-Units may attack any adjacent enemy unit, however diagonal attacks are not allowed.
The unit with the higher attack strength has the greatest probability of capturing the enemy piece.
If the defending unit is eliminated, the attacker automatically advances into the cell occupied by the defending unit.
If the defending unit prevails, it remains in the cell it occupies. If both units are destroyed, they are
removed from the map.
Leaders cannot move or attack and defend as Atk Strength 1 infantry squads.
Passing the Turn Segment
When finished taking your turn, tap the [Advance] button to pass the game initiative to the enemy player.
If playing against and AI opponent, the turn segment is automatically be passed if all command points are used.
-A faction may use any or all available command points during their turn segment.
-Unused command points do not accrue over turns.
Tapping the Settings Button at anytime brings up the the settings form.
Displays this Help File
Displays Valkyrie Version and Game Credits
Units are Unknown:
Toggles unknown units on or off
When the unknown units option is on, units that begin the game off map remain unknown until attacked.
Hitler's Actual Status
Dead, Alive, or Unknown
When Unknown is selected, Hitler's status is randomly determined during the game.
Combat Winner Remains Unknown:
When selected, units remain unknown to the enemy until they take a loss or are captured.
Toggles game sounds and music on or off.
Start New Game
Cancels any game in progress and begins a new game with the current settings.
Double tap or hold tap anywhere on the map to cycle through the map zoom levels.
Swipe up/down, left/right to scroll the map.