{ (set: $PlayerName to (prompt: "Enter your name")) (set: $DoctorMad to false) (set: $PartyMad to false) (set: $WorkMad to false) (set: $StepA to (text-style: "none")) (set: $StepB to (text-style: "none")) (set: $StepC to (text-style: "none")) (set: $StepD to (text-style: "none")) (set: $Turn to 0) } //$PlayerName// wants to be your friend. * (link: "Confirm")[(set: $friend to true)(goto:"Intro")] * (link: "Not Now")[(set: $friend to false)(goto:"Intro")](display: "IntroText") (display: "Doctor1Text") (if: $Turn < 3)[(link: "+ You told him you felt... uneasy.")[(set: $Turn +=1)(goto: "Doctor2")]](else:)[- You could not think you were just uneasy.] (if: $Turn < 6)[(link: "+ You directly asked him for more medicine.")[(set: $Turn +=2)(goto: "Doctor2")]](else:)[- You could not think you just needed medicine.] (link: "+ You would not speak to this traitor.")[(set: $Turn +=3)(goto: "Doctor2")](display: "IntroText") (link: "o At the Doctor's.")[(goto: "Doctor1")(set: $FirstScene to "Doctor")] (link: "o At work.")[(goto: "Work1")(set: $FirstScene to "Work")] (link: "o At the party.")[(goto: "Party1")(set: $Turn += 1)(set: $FirstScene to "Party")](display: "IntroText") (display: "Work1Text") (if: $Turn < 3)[(link:"+ You calmly asked her if you were losing your job.")[(set: $Turn +=1)(goto: "Work2")]](else:)[- You could not stay calm.] (if: $Turn < 6)[(link: "+ You argued that this company needed you.")[(set: $Turn +=2)(goto: "Work2")]](else:)[- You could not argue about your case.] (link: "+ You would not trust their lies.")[(set: $Turn +=3)(goto: "Work2")](display: "IntroText") (display: "Doctor2Text") (if: $Turn < 3)[(link: "+ You thanked him for his advice.")[(set: $Turn +=1)(goto: "Doctor3")]](else:)[- You could not think he was giving you a good advice.] (if: $Turn < 6)[(link: "+ You told him you were better alone than in bad company.")[(set: $Turn +=2)(goto: "Doctor3")]](else:)[- You could not think it was just about company.] (link: "+ You would not fall for their tricks.")[(set: $Turn +=3)(set: $DoctorMad to true)(goto: "Doctor3")](display: "IntroText") (display: "Party1Text") (if: $Turn < 3)[(link: "+ You complimented your love interest: it was a nice party.")[(set: $Turn +=1)(goto: "Party2")]](else:)[- You could not only compliment her.] (if: $Turn < 6)[(link: "+ You complimented your love interest and got closer.")[(set: $Turn +=2)(goto: "Party2")]](else:)[- You could not only touch her.] (link: "+ You would whisper love words to your love interest.")[(set: $Turn +=3)(goto: "Party2")] ###Estranged [[Begin->Enter your name]] [[Credits]]A Twine Experiment made by Galejade (Elise Trinh) During the <a href="http://itch.io/jam/the-public-domain-jam-2"; target="_blank">Public Domain Jam 2</a> in 2015 Freely inspired by Dostoyevsky's <a href="http://en.wikipedia.org/wiki/The_Double_(Dostoyevsky_novel)"; target="_blank">The Double</a> -- Librivox <a href="https://librivox.org/search?title=The+Double&author=Dostoyevsky&reader=&keywords=&genre_id=0&status=all&project_type=either&recorded_language=&sort_order=catalog_date&search_page=1&search_form=advanced"; target="_blank">Public Domain Audiobook</a> Thanks for playing! [[Back to menu->Start]]{ (if: $Turn >= 1)[(set: $StepA to (text-style: "delete"))] (if: $Turn >= 3)[(set: $StepB to (text-style: "delete"))] (if: $Turn >= 6)[(set: $StepC to (text-style: "delete"))] (if: $Turn >= 9)[(set: $StepD to (text-style: "delete"))] You were lying $StepD[in your bed.] $StepA[A] $StepD[strange thought] $StepA[came] to $StepD[your mind: were you] $StepA[truly awake or still] $StepB[dreaming?] $StepD[You] $StepB[were not feeling] yourself... $StepB[You] $StepA[blinked several times and] $StepB[looked] $StepC[around] you. $StepD[All these things] $StepB[in your room...] Were $StepD[they] $StepB[truly yours]$StepD[? You] never $StepB[felt like this before.] $StepA[A bit scared, you knew] $StepB[you had to] $StepD[get out of] there. (if: $Turn > 5)[$PlayerName](if: $Turn > 8)[ was] } (if: $FirstScene is "Work" and (history:) contains "Work3")[(display: "WorkScene")](elseif: $FirstScene is "Party" and (history:) contains "Party3")[(display: "PartyScene")](elseif: $FirstScene is "Doctor" and (history:) contains "Doctor3")[(display: "DoctorScene")] (if: (history:) contains "Work3" and $FirstScene is not "Work")[(display: "WorkScene")] (if: (history:) contains "Party3" and $FirstScene is not "Party")[(display: "PartyScene")] (if: (history:) contains "Doctor3" and $FirstScene is not "Doctor")[(display: "DoctorScene")]$StepC[At] the Doctor$StepC['s] $StepA[office,] $StepC[you] $StepA[had trouble breathing and] $StepD[wanted to] $StepC[scream. Your chest began to] hurt$StepC[.] $StepD[The Doctor] $StepC[finally] $StepD[let] you $StepC[in, sat] $StepD[down] $StepC[and waited for you to speak.] (if: $friend is false and $Turn > 5)[//You deserved your pain//](elseif: $friend is true and $Turn > 5)[//You did not deserve that//](display: "Doctor1Text") $StepD[The Doctor did a full] checkup. $StepD[He did not look] $StepB[concerned] $StepC[at all]. $StepB[Writing some notes] on $StepB[a notebook] $StepD[after you] $StepB[sat down, he] $StepC[told you that if you] $StepD[called] your friends, your colleagues $StepB[more often], $StepC[he was certain that] they would be happy to $StepD[hang] $StepC[out with] $StepD[you.] $StepB[And that was all] $StepD[you needed]$StepB[. You were in perfect health and did not need any] drug$StepB[. Maybe] you $StepC[could just rest and relax for the day though.] (display: "Doctor2Text") { (if: $DoctorMad is false)[The Doctor $StepC[gently patted you] $StepD[on the back.] $StepC[He reassured you that] should $StepC[you] go $StepC[out more often, you would be fine.]] (else:)[Perfectly calm, the Doctor asked you to wait in his office, and went out to make a phone call...] } (display: "IntroText") (display: "Doctor3Text") { (if: $DoctorMad is true)[[[+ You would not go anywhere.->Meet me]]<br> [[+ You ran away.->Meet me]]] } (if: $WorkMad is false)[(link: "o At work")[(goto: "Work1")]](else:)[- You could not go back to work.] (if: $PartyMad is false)[(link: "o At the party")[)(goto: "Party1")]](else:)[- You could not go back to the party.] At the office, everyone $StepC[was working as usual. Some of them were] $StepD[laughing; you] ignored $StepD[them and went to your desk.] $StepD[A few minutes later, your boss asked to see] you... $StepC[She had bad news.] (if: $friend is false and $Turn > 5)[//You were never good//](elseif: $friend is true and $Turn > 5)[//You did not deserve that//] It was $PlayerName It was $PlayerName all along Being your (if: $friend is true)[best friend](else:)[worst enemy] Growing under your skin Burdening your thoughts With strokes of gloom Your memories fell short $PlayerName was in you You were never $PlayerName [[You have no end->Start]] (display: "Work1Text") $StepD[She began to talk] $StepC[about restructurations... redundancies]... (if: $friend is false and $Turn > 5)[//You were always redundant//](else:)[//You deserved better//] $StepD[In her opinion,] you never $StepD[did anything] $StepC[wrong.] $StepC[You always] worked $StepC[efficiently.] $StepD[She was willing to] $StepC[give you any recommandation you needed and wished you luck in your job] $StepD[hunt]. $StepC[She was certain that] $StepD[you] $StepC[would land well.](display: "Work2Text") (if: $WorkMad is false)[$StepD[She shook] $StepC[your hand]. You were $StepD[not] $StepC[feeling] $StepD[well] $StepC[again... She kept talking but you could] not $StepD[listen to her...] $StepD[When she called you by your name,] $PlayerName, $StepD[you nodded and left her office.] ](else:)[Your boss called for security. Two goons appeared and kicked you out of the office.] (display: "Party2Text") (if: $PartyMad is false)[$StepD[Your love interest suddenly saw someone in the crowd and left.] Your love interest kissed $StepD[somebody] you $StepD[did not know... After some time alone, you decided to leave the party.]] (else:)[Your love interest pushed you back and screamed at you. Other people threw you out of the party.] You $StepC[went to a party organized by] your love interest. $StepC[You suddenly felt shy and uncomfortable.] $StepC[You] $StepD[had no friends] $StepC[there.] You took $StepC[a drink and sat on a couch with other people. Finally,] your love interest $StepD[came] to $StepC[say hi and asked if] $StepD[you] $StepC[were enjoying] the party. (if: $friend is false and $Turn > 5)[//You did not belong here//](elseif: $friend is true and $Turn > 5)[//You were better than them//]$StepC[At] the Doctor$StepC['s] $StepA[office,] $StepC[you] $StepA[had trouble breathing and] $StepD[wanted to] $StepC[scream. Your chest began to] hurt$StepC[.] $StepD[The Doctor] $StepC[finally] $StepD[let] you $StepC[in, sat] $StepD[down] $StepC[and waited for you to speak.] (if: $friend is false and $Turn > 5)[//You deserved your pain//](elseif: $friend is true and $Turn > 5)[//You did not deserve that//] $StepD[The Doctor did a full] checkup. $StepD[He did not look] $StepB[concerned] $StepC[at all]. $StepB[Writing some notes] on $StepB[a notebook] $StepD[after you] $StepB[sat down, he] $StepC[told you that if you] $StepD[called] your friends, your colleagues $StepB[more often], $StepC[he was certain that] they would be happy to $StepD[hang] $StepC[out with] $StepD[you.] $StepB[And that was all] $StepD[you needed]$StepB[. You were in perfect health and did not need any] drug$StepB[. Maybe] you $StepC[could just rest and relax for the day though.] (if: $DoctorMad is false)[The Doctor $StepC[was concerned for you, but gently patted you] $StepD[on the back.] $StepC[He reassured you that] should $StepC[you] go $StepC[out more often, you would be fine.]](else:)[Perfectly calm, the Doctor asked you to wait in his office, and went out to make a phone call...] You $StepC[went to a party organized by] your love interest. $StepC[You suddenly felt shy and uncomfortable.] $StepC[You] $StepD[had no friends] $StepC[there.] You took $StepC[a drink and sat on a couch with other people. Finally,] your love interest $StepD[came] to $StepC[say hi and asked if] $StepD[you] $StepC[were enjoying] the party. (if: $friend is false and $Turn > 5)[//You did not belong here//](elseif: $friend is true and $Turn > 5)[//You were better than them//] Your love interest $StepC[started to chat with you, and you] got carried away. $StepC[At some point,] your love interest $StepD[took their jacket off and apologized… Your love interest met you before but] could $StepD[not] remember your name. (if: $PartyMad is false)[$StepD[Your love interest suddenly saw someone in the crowd and left.] Your love interest kissed $StepD[somebody] you $StepD[did not know... After some time alone, you decided to leave the party.]] (else:)[Your love interest pushed you back and screamed at you. Other people threw you out of the party.] $StepD[At the office,] everyone $StepC[was working as usual. Some of them were] $StepD[laughing; you] ignored $StepD[them and went to your desk.] $StepD[A few minutes later, your boss asked to see] you... $StepC[She had bad news.] (if: $friend is false and $Turn > 5)[//You were never good//](elseif: $friend is true and $Turn > 5)[//You did not deserve that//] $StepD[She began to talk] $StepC[about restructurations... redundancies]... (if: $friend is false and $Turn > 5)[//You were always redundant//](elseif: $friend is true and $Turn > 5)[//You deserved better//] $StepD[In her opinion,] you never $StepD[did anything] $StepC[wrong.] $StepC[You always] worked $StepC[efficiently.] $StepD[She was willing to] $StepC[give you any recommandation you needed and wished you luck in your job] $StepD[hunt]. $StepC[She was certain that] $StepD[you] $StepC[would land well.] (if: $WorkMad is false)[$StepD[She shook] $StepC[your hand]. You were $StepD[not] $StepC[feeling] $StepD[well] $StepC[again... She kept talking but you could] not $StepD[listen to her...] $StepD[When she called you by your name,] $PlayerName, $StepD[you nodded and left her office.] ](else:)[Your boss called for security. Two goons appeared and kicked you out of the office.] (display: "IntroText") (display: "Work2Text") (if: $Turn < 3)[(link:"+ You thanked her.")[(set: $Turn +=1)(goto: "Work3")]](else:)[- You could not stand her fake kindness.] (if: $Turn < 6)[(link: "+ You snapped at her that they were making a huge mistake...")[(set: $Turn +=2)(goto: "Work3")]](else:)[- You could not threatened her with your words.] (link: "+ You would not let them hurt you.")[(set: $Turn +=3)(set: $WorkMad to true)(goto: "Work3")](display: "IntroText") (display: "Work3Text") { (if: $WorkMad is true)[[[+ You stood still.->Meet me]]<br> [[+ You pushed the goons back and ran away.->Meet me]]] } (if: $DoctorMad is false)[(link: "o To the Doctor")[(goto: "Doctor1")]](else:)[- You could not go back to the Doctor.] (if: $PartyMad is false)[(link: "o Back home")[)(goto: "Party1")]](else:)[- You could not go to that party again.] (display: "IntroText") (display: "Party2Text") (if: $Turn < 3)[(link: "+ You told your love interest your name was $PlayerName.")[(set: $Turn +=1)(goto: "Party3")]](else:)[- You could not let your love interest ask you that.] (if: $Turn < 6)[(link: "+ You got a bit mad at your love interest.")[(set: $Turn +=2)(goto: "Party3")]](else:)[- You could not just get mad at your love interest.] (link: "+ You would kiss your love interest all night long.")[(set: $Turn +=3)(set: $PartyMad to true)(goto: "Party3")](display: "IntroText") (display: "Party3Text") { (if: $PartyMad is true)[[[+ You would not go anywhere.->Meet me]]<br> [[+ You ran away.->Meet me]]] } (if: $DoctorMad is false)[(link: "o At the Doctor's")[(goto: "Doctor1")]](else:)[- You could not go back to the Doctor's.] (if: $WorkMad is false)[(link: "o At work")[)(goto: "Work1")]](else:)[- You could not go back to work.] (display: "Party1Text") Your love interest $StepC[started to chat with you, and you] got carried away. $StepC[At some point,] your love interest $StepD[took their jacket off and apologized… Your love interest met you before but] could $StepD[not] remember your name.